Wednesday , April 24, 2024

Visa Introduces Non-U.S. PCI Relief to Push EMV, Pays $190 Million for PlaySpan

Visa Inc. on Wednesday said it will relieve merchants outside the U.S. of the requirement to validate compliance with the Payment Card Industry data-security standard (PCI) if the merchants process at least three-quarters of their Visa transactions from chip-enabled terminals. In a busy day at the world’s largest payments network, Visa also announced it is shelling out $190 million in cash to buy PlaySpan Inc., a Santa Clara, Calif.-based processor of digital-goods transactions, particularly so-called in-game payments.

The new PCI policy, intended as in incentive to speed up deployment of so-called Europay-MasterCard-Visa (EMV) chip-and-PIN systems, apparently represents the first time a major card network has offered to lift the PCI-validation requirement from merchants’ shoulders since data-security standard was introduced six years ago. Though effective in combating data breaches if followed rigorously, PCI and its complex rules often provoke protests from merchants trying to stretch scarce resources over a wide range of functions.

But Visa is pointedly excluding the U.S. market from its new policy, which it calls its Technology Innovation Program, citing uncertainties created by the Durbin Amendment to the Dodd-Frank Act. That law, along with implementing rules proposed by the Federal Reserve, will drastically cut the debit card interchange income flowing to issuers. While the amendment makes allowances for issuers’ fraud-fighting  expenses, how costs for EMV and other such technologies might ultimately be incorporated into the Fed’s rules remains unclear. The Fed released its proposal in December and is expected to issue final rules by April 21.

Many regions of the world, including, most recently, Canada, have rolled out or are starting to rollout EMV, a technology that ultimately replaces magnetic stripes with chips that store and protect cardholder credentials. A security technology that works with EMV, and one that Visa has been heavily promoting, is dynamic data authentication. With this technology, the chip transmits back to the issuer a cryptographic message that authenticates the card as genuine. The message changes with each transaction, so it is useless if intercepted.

The Technology Innovation Program is intended to give merchants an incentive to install and use EMV by relieving them of the costs and hassles of PCI-compliance validation, Visa says. “It wasn’t prompted out of concern for the rate of adoption, although we want to accelerate the rate of adoption [among merchants] that have decided to adopt EMV technology,” Eduardo Perez, head of global data security at Visa, tells Digital Transactions News.

To qualify for the program, a merchant must have installed and enabled chip-reading terminals. “The terminal has to be enabled, it can’t just be capable,” says Perez. The merchant must also: have previously validated its PCI compliance or have submitted a plan to do so; not have sustained a data breach recently; not store card data; and comply with PCI, even if it no longer has to prove that it does.

While leaving out the U.S. market might seem at first glance a glaring omission, Perez says lack of clarity about how issuers’ security investments will be allowed for against the Fed’s stringent debit card interchange caps makes it difficult to ask banks to take on EMV costs. Merchants would buy and install chip card readers, but banks would have to issue chip cards to replace mag-stripe cards. Because of Durbin, “it’s unfeasible at this point to move the [U.S.] market in that direction,” Perez notes.

On the acquisition front, Visa’s $190 million deal for PlaySpan follows its $2 billion buyout last year of CyberSource Corp., a major gateway for e-commerce transactions, and catapults Visa into the burgeoning market for digital goods sold online and, increasingly, through mobile payments.

Founded in 2007, PlaySpan specializes in so-called in-app and in-game transactions, which allow gamers and other users to pay for goods while they are using an application rather than having to leave the app to make the purchase. The company operates a payment gateway that it acquired in 2008, but its primary mode of payment is a prepaid card, called the Ultimate Game card, that it sells through more than 50,000 convenience stores and other outlets. PlaySpan moved into mobile payments in November with the launch of an in-app payment feature that works on Android smart phones. How many software publishers and other companies are using PlaySpan was not immediately available.

Visa sees PlaySpan as complementing CyberSource and cementing its place in the digital-goods market, which is growing rapidly. “The whole area of in-app purchases or downloadable purchases is a big one for the software industry,” notes Aaron McPherson, practice director for financial services at Boston-based consultancy Financial Insights. At the same time, the use of prepaid cards helps control risk, he adds. “You have a lot more control over chargeback procedures,” he says. “It stays within the network and you have your own rules.”

In addition to the $190 million price tag, Visa will pay “additional consideration for performance milestones,” the company says. The acquisition is expected to close by the end of March, pending regulatory approvals and other ordinary closing conditions.

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